What's happened
Ars Technica reviews 'Oddcore,' a fast-paced roguelike boomer shooter set in surreal, liminal spaces. The game features quick sessions, semi-randomized arenas, and upgrade systems, offering a nostalgic yet frenetic experience. It is currently in Early Access, with more secrets expected as development continues.
What's behind the headline?
The appeal of 'Oddcore' lies in its deliberate simplicity and intense pacing, which cater to players seeking quick, satisfying combat sessions. Its design intentionally evokes nostalgia for early 3D games, while modern mechanics like upgrade systems and risk-reward decisions add depth. The game's focus on liminal, corrupted spaces taps into a broader trend of surreal, unsettling environments in indie titles. This approach not only differentiates it from more serious shooters but also positions it as a compelling alternative for players fatigued by narrative-heavy or sprawling games. As it remains in Early Access, 'Oddcore' will likely evolve with new secrets and mechanics, maintaining player engagement and community interest.
What the papers say
Kyle Orland of Ars Technica highlights 'Oddcore's' frenetic gameplay, semi-randomized arenas, and upgrade systems, emphasizing its appeal as a pick-up-and-play shooter. The Guardian's coverage focuses on the broader gaming landscape, noting the contrast between 'Oddcore' and more narrative-driven titles, and situates it within the indie roguelike genre. Both sources acknowledge the game's nostalgic aesthetic and fast-paced design, with Ars Technica praising its well-balanced risk/reward mechanics and community potential, while The Guardian emphasizes its role as a refreshing, chaotic alternative in the current gaming market.
How we got here
The genre of first-person shooters has expanded to include diverse styles, from sprawling epics to narrative-driven games. 'Oddcore' emerges as a contrast, emphasizing quick, chaotic gameplay with retro aesthetics. Its development in Early Access allows for ongoing updates and community-driven content.
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